The master’s curriculum is designed to attract not only the conventional architectural graduate but also graduates of related academic / creative disciplines such as 3d game design, architectural visualisation, experimental cognitive psychology and computational architectural engineering. The structure can accommodate a range of different routes which allow for customisation by universities and students’ choice. The following list describes 8 anticipated target groups:
Understanding the theory and techniques behind new media approaches to fine art practice
previous qualifications : fine art degree
job prospects artistic practice
Designing virtual worlds for studies of perception and human behaviour in space
previous qualifications degree in psychology / behavioural sciences
job prospects experimental psychology
Modelling 3d architectural objects for client presentations and public relations as part of a team of architects or as an independent consultant.
previous experience : architect / architectural technician
job prospects visualisation bureau freelance 3d animation / modelling for wide range of clients in the industry or media
Developing algorithms for exploring parametric / generative models of form in architecture and civil engineering
previous qualifications diploma in engineering / architecture
job prospects part of the design team in a large office involved in the development and testing of building design
Advanced use of commercial modellers for design, simulation and visualisation
previous qualifications diploma in architecture, project management or surveying
job prospects working in a team on BIM (Building Information Modelling), production simulation, building management
Developing advanced architectural algorithms for generative models of building configurations at both a conceptual and detail level.
previous qualifications diploma in architecture
job prospects computational architect /designer working as part of a design team
Using computational geography and planning models to develop design approaches to the development and analysis of master plans and urban interventions
previous qualifications diploma in architecture / planning economics / social sciences
job prospects as a specialist in the architectural / planning studio
Level design, narratives, virtual space design
previous qualifications computer science / architecture
job prospects as a specialist in the games design industry